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path: root/drivers/gles2
AgeCommit message (Expand)Author
2019-01-02Fix negative size rectangle drawingMarcin Zawiejski
2019-01-01Merge pull request #24687 from DavidSichma/draw-rect-rotRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-31fix draw_rect rotationDavid Sichma
2018-12-30Merge pull request #24661 from humblers/fix-unshaded-gles2Rémi Verschelde
2018-12-30Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glslRémi Verschelde
2018-12-30Change unshaded logic to match with GLES3Daeil Kim
2018-12-29fixes glsl syntax errorAvril
2018-12-29Fix texture type not being initialisedBastiaan Olij
2018-12-27-Implented 2D Mesh support for GLES2Juan Linietsky
2018-12-21GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde
2018-12-21Reverse RGBA shadow test on GLES2Juan Linietsky
2018-12-21Further GLES2 fixesJuan Linietsky
2018-12-21Fixes to framebuffer formats for GLES2, closes #24518Juan Linietsky
2018-12-20Remove usage of VAO, which does not work in GLES2Juan Linietsky
2018-12-20Support lights and shadows in GLES2, fixes #21853Juan Linietsky
2018-12-20Style: Fix formatting in GLES2 shadersRémi Verschelde
2018-12-20fix gles2 spotlight problemGitea
2018-12-19Properly support light shaders in GLES2, fixes #21651Juan Linietsky
2018-12-18Change how rects are drawn (and also will help batching eventually), to worka...Juan Linietsky
2018-12-18Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2...Juan Linietsky
2018-12-18Actually respect the low quality cubemap filter on mobile, should fix crashes...Juan Linietsky
2018-12-16Merge pull request #24366 from BastiaanOlij/adjust_sky_orientationRémi Verschelde
2018-12-16Fix highp issue in lens shader on gles2Bastiaan Olij
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11gles2 implemented VIEWPORT_SIZE builtin for spatial shadermuiroc
2018-12-02Merge pull request #23899 from BastiaanOlij/fix_particle_activeRémi Verschelde
2018-12-02Merge pull request #24089 from clayjohn/gles2_camera_matrix_bugRémi Verschelde
2018-12-01Remapped ACTIVE to shader_active, now worksBastiaan Olij
2018-11-30fixed gles2 camera_matrix bugclayjohn
2018-11-28Merge pull request #23945 from DavidSichma/gles2artifactRémi Verschelde
2018-11-28Merge pull request #23981 from khairul169/fix_gles2_clearcolorRémi Verschelde
2018-11-28Fix many errors found by PVS-StudioAaron Franke
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27GLES2: clear color on scene renderkhairul169
2018-11-24Fixed black artifacts on SpatialMaterial [GLES2]David Sichma
2018-11-23Prevent GLAPIENTRY redefine in rasterizer, now included in glad.hRémi Verschelde
2018-11-19Fixed how floats are printed to the GLSL shader, closes #19803Juan Linietsky
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-18Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde
2018-11-17Removed unnecessary assignmentsWilson E. Alvarez
2018-11-16Ensure environment radiance is not used on refprobe interiors, fixes #17868Juan Linietsky
2018-11-16Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky
2018-11-16Use hint_color when getting shader default paramsJFonS