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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles2
Age
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Author
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
time was not being set properly with the rest of the uniforms.
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-03-01
changed the blending function when using a transparent render target so that ...
romulox_x
2015-02-21
changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-14
-resolved shader set parameter bug, closes #1361
Juan Linietsky
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-10
fixes to skinned buffer
Juan Linietsky
2015-02-09
ability to customize max render elements
Juan Linietsky
2015-02-09
Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters
Juan Linietsky
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-21
fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-20
Fixed bug in 3D material
Juan Linietsky
2015-01-20
Fixes to texscreen, fixes to white testcube
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
Fix filter options not works in render target texture
sanikoyes
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-14
Add missing shader function: refract
sanikoyes
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
2D shader progress
reduz
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-02
-proper minimum size computation for TabContainer
Juan Linietsky
2015-01-02
Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-19
Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(l...
sanikoyes
2014-12-15
Small batch of fixes
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-14
Fixes
Juan Linietsky
2014-10-14
fix view dependent problem in normal mapping
romulox_x
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-09
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
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