Age | Commit message (Expand) | Author |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky |
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-27 | Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr... | Rémi Verschelde |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-27 | Fix warnings about unused variables [-Wunused-variable] | Rémi Verschelde |
2018-09-27 | Fix warnings for comparison between signed and unsigned integers [-Wsign-comp... | Rémi Verschelde |
2018-09-25 | Fix gizmo handles in GLES2 backend | Juan Linietsky |
2018-09-23 | Fix build after 65fd37c1, using Math_PI | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-05 | Merge pull request #21782 from eska014/gles3-get-texture-err | Rémi Verschelde |
2018-09-05 | Fix missing texture-download error with OpenGL ES | Leon Krause |
2018-09-03 | Respect splash fullsize option on GLES2 | volzhs |
2018-08-27 | Merge pull request #21387 from hpvb/fix-15324 | Rémi Verschelde |
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky |
2018-08-27 | Merge pull request #21469 from akien-mga/glsl-clang-format | Rémi Verschelde |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-26 | Partial fixes for 3D texture issues | elasota |
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam |
2018-08-24 | Fix generation of env map, closes #18880 | Juan Linietsky |
2018-08-24 | Merge pull request #21364 from akien-mga/shaders-style | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-24 | Merge pull request #21351 from akien-mga/print_verbose | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES2 shaders | Rémi Verschelde |
2018-08-24 | Merge pull request #21357 from karroffel/gles2-shader-language-f-to-pay-respects | Thomas Herzog |
2018-08-24 | Merge pull request #21318 from karroffel/gles2-shader-fixes | Thomas Herzog |
2018-08-24 | [GLES2] fix wrong shader compiler output | Thomas Herzog |
2018-08-24 | [GLES2] fix multimesh byte colors | Thomas Herzog |
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde |
2018-08-23 | Merge pull request #21325 from karroffel/gles2-texture-flags | Rémi Verschelde |
2018-08-23 | [GLES2] fix texture flags not having an effect | Thomas Herzog |
2018-08-23 | Merge pull request #21321 from karroffel/gles2-canvas-modulate | Thomas Herzog |
2018-08-23 | [GLES2] fix CanvasModulate not working | Thomas Herzog |
2018-08-23 | [GLES2] fix depth for alpha pass | Thomas Herzog |
2018-08-23 | Merge pull request #21317 from karroffel/gles2-canvas-texture-sampler-long-br... | Thomas Herzog |
2018-08-23 | [GLES2] attempt to fix some android problems | Thomas Herzog |
2018-08-23 | [GLES2] fix canvas_item sampler allocation | Thomas Herzog |
2018-08-23 | enable hardware skeletons | Thomas Herzog |
2018-08-21 | BPTC support | elasota |
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski |
2018-08-18 | Merge pull request #20965 from dragmz/gles2_batching | Thomas Herzog |
2018-08-17 | Removed the lines forcing black screen on android GLES2 | dumitru.stama |
2018-08-15 | [gles2] fix black bar artifacts | Thomas Herzog |
2018-08-15 | Merge pull request #20941 from codingHahn/fix-normals-on-shader | Rémi Verschelde |