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Author
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-01-31
Add support for 3D textures to GLES2
clayjohn
2020-01-15
Fix array constructor for lightmaps
clayjohn
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-11-22
Fix Specular Blinn function
clayjohn
2019-11-20
Fix bugs introduced by IBL fixes
clayjohn
2019-11-19
Fix issues with environment mapping
clayjohn
2019-10-27
Fixed using compressed textures and add work around for firefox webgl mesa sa...
clayjohn
2019-09-30
Implement DOF blur, Glow, and BCS in GLES2
clayjohn
2019-09-24
Fix copyright headers and style issues
Rémi Verschelde
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-22
fix gles2 broken panorama sky on oculus quest
Holger Dammertz
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-08-22
Implemented inverse shader function to GLES2
Yuri Roubinski
2019-08-03
Fix GLES2 rendering
Yuri Roubinski
2019-07-31
Expose several GLES3 built-ins to GLES2
Chaosus
2019-07-29
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Rémi Verschelde
2019-07-29
added round function to gles2
clayjohn
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-21
fix gles2 shadow transparency bug
clayjohn
2019-06-19
scale vertex lit lights by envorionment scale
clayjohn
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-05-23
do not compute fog when using unshaded in GLES2
clayjohn
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-05-13
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
Rémi Verschelde
2019-05-07
Fix SHADOWS_DISABLED flag in GLES2
Guilherme Souza
2019-04-30
fixes bug when setting projection matrix
clayjohn
2019-04-29
Merge pull request #28431 from SouzaGuilherme/master
Rémi Verschelde
2019-04-25
Adds flag AMBIENT_LIGHT_DISABLED to GLES2
Guilherme Souza
2019-04-12
fixed bug in mip map sigma
clayjohn
2019-03-28
keep DEPTH from causing compile error in GLES2
clayjohn
2019-03-12
GLES2: Fix comments in previous commit that broke rendering (!)
Rémi Verschelde
2019-03-11
GLES2: Add comments around EXT_shader_texture_lod check
Rémi Verschelde
2019-03-11
Revert "GLES2: Ensure extension checks for texture2DLod"
Rémi Verschelde
2019-03-11
Revert "GLES2: Fix regression on texture2DLod extension checks"
Rémi Verschelde
2019-03-11
GLES2: Fix regression on texture2DLod extension checks
Rémi Verschelde
2019-03-11
GLES2: Ensure extension checks for texture2DLod
Rémi Verschelde
2019-03-04
Merge pull request #26567 from clayjohn/pixel_snap_artifact
Rémi Verschelde
2019-03-04
fixed pixel snap precision artifact
clayjohn
2019-03-04
More style cleanup...
Rémi Verschelde
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
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