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path: root/drivers/gles2/shaders
AgeCommit message (Expand)Author
2019-06-19scale vertex lit lights by envorionment scaleclayjohn
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-03added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn
2019-05-23do not compute fog when using unshaded in GLES2clayjohn
2019-05-21Implement shadow to opacityBastiaan Olij
2019-05-19Fix typos with codespellRémi Verschelde
2019-05-14Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-05-13Merge pull request #27798 from clayjohn/gles2-proj-mat-bugRémi Verschelde
2019-05-07Fix SHADOWS_DISABLED flag in GLES2Guilherme Souza
2019-04-30fixes bug when setting projection matrixclayjohn
2019-04-29Merge pull request #28431 from SouzaGuilherme/masterRémi Verschelde
2019-04-25Adds flag AMBIENT_LIGHT_DISABLED to GLES2Guilherme Souza
2019-04-12fixed bug in mip map sigmaclayjohn
2019-03-28keep DEPTH from causing compile error in GLES2clayjohn
2019-03-12GLES2: Fix comments in previous commit that broke rendering (!)Rémi Verschelde
2019-03-11GLES2: Add comments around EXT_shader_texture_lod checkRémi Verschelde
2019-03-11Revert "GLES2: Ensure extension checks for texture2DLod"Rémi Verschelde
2019-03-11Revert "GLES2: Fix regression on texture2DLod extension checks"Rémi Verschelde
2019-03-11GLES2: Fix regression on texture2DLod extension checksRémi Verschelde
2019-03-11GLES2: Ensure extension checks for texture2DLodRémi Verschelde
2019-03-04Merge pull request #26567 from clayjohn/pixel_snap_artifactRémi Verschelde
2019-03-04fixed pixel snap precision artifactclayjohn
2019-03-04More style cleanup...Rémi Verschelde
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
2019-02-26Merge pull request #26286 from kaadmy/gles2_ortho_shadowRémi Verschelde
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
2019-02-25Fix orthographic shadow color when using GLES2KaadmY
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-23Fix vertex lighting in GLES2, closes #25365Juan Linietsky
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
2019-02-22Fix code style issuesRémi Verschelde
2019-02-21Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS
2019-02-17added shadow_color property to gles2clayjohn
2019-02-12Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky
2019-02-12Merge pull request #25682 from JFonS/fix_light_canvas_gles2Rémi Verschelde
2019-02-10Make LIGHT_VEC affect 2D shadows againJFonS
2019-02-07Fix canvas light shaders on GLES2JFonS
2019-01-27Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2019-01-23Fix problem with texture2Dlod, closes #25263Juan Linietsky
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky
2019-01-22WebGL1 some changessantouits
2019-01-21webgl1 doesn't like backslashes in #definesantouits
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-29fixes glsl syntax errorAvril