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path: root/drivers/gles2/shaders
AgeCommit message (Expand)Author
2018-08-20Revert "Batch GLES2 draw calls"Marcin Zawiejski
2018-08-18Merge pull request #20965 from dragmz/gles2_batchingThomas Herzog
2018-08-14Batch GLES2 draw callsMarcin Zawiejski
2018-08-12Fix handling of normals that approach 1Nick Hahn
2018-08-08Merge pull request #20805 from karroffel/gles2-misc-fixesThomas Herzog
2018-08-08GLES2 refactorsThomas Herzog
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
2018-07-27add initial GLES2 3D rendererkarroffel
2018-03-01add GLES 2 renderer for 2Dkarroffel
2017-08-27Dead code tells no talesRémi Verschelde
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2016-11-29Screen space reflection effectJuan Linietsky
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-15drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
2016-09-07Rename misleading definePedro J. Estébanez
2016-09-03Fix drivers coding for WinRTGeorge Marques
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-01-02Ability to use opacity on distance field textures, fixes #2148Juan Linietsky
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-18-fixed relative path saving to file, fixes #1694Juan Linietsky
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
2015-04-01fix shadow attenuationJuan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
2015-03-25fixes to shader to get most new demos working on mobilereduz
2015-03-21signed distance field font supportJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky