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path: root/drivers/gles2/shaders
AgeCommit message (Expand)Author
2019-12-10Add a default POINT_SIZEclayjohn
2019-11-22Fix Specular Blinn functionclayjohn
2019-11-20Fix bugs introduced by IBL fixesclayjohn
2019-11-19Fix issues with environment mappingclayjohn
2019-10-27Fixed using compressed textures and add work around for firefox webgl mesa sa...clayjohn
2019-09-30Implement DOF blur, Glow, and BCS in GLES2clayjohn
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-22fix gles2 broken panorama sky on oculus questHolger Dammertz
2019-09-19Merge pull request #31202 from azagaya/light-dataRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-06Create shadow_vec for altering shadow computationazagaya
2019-08-22Implemented inverse shader function to GLES2Yuri Roubinski
2019-08-03Fix GLES2 renderingYuri Roubinski
2019-07-31Expose several GLES3 built-ins to GLES2 Chaosus
2019-07-29Merge pull request #30895 from clayjohn/gles2-shader-funcsRémi Verschelde
2019-07-29added round function to gles2clayjohn
2019-07-28update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter
2019-07-21fix gles2 shadow transparency bugclayjohn
2019-06-19scale vertex lit lights by envorionment scaleclayjohn
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-03added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn
2019-05-23do not compute fog when using unshaded in GLES2clayjohn
2019-05-21Implement shadow to opacityBastiaan Olij
2019-05-19Fix typos with codespellRémi Verschelde
2019-05-14Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-05-13Merge pull request #27798 from clayjohn/gles2-proj-mat-bugRémi Verschelde
2019-05-07Fix SHADOWS_DISABLED flag in GLES2Guilherme Souza
2019-04-30fixes bug when setting projection matrixclayjohn
2019-04-29Merge pull request #28431 from SouzaGuilherme/masterRémi Verschelde
2019-04-25Adds flag AMBIENT_LIGHT_DISABLED to GLES2Guilherme Souza
2019-04-12fixed bug in mip map sigmaclayjohn
2019-03-28keep DEPTH from causing compile error in GLES2clayjohn
2019-03-12GLES2: Fix comments in previous commit that broke rendering (!)Rémi Verschelde
2019-03-11GLES2: Add comments around EXT_shader_texture_lod checkRémi Verschelde
2019-03-11Revert "GLES2: Ensure extension checks for texture2DLod"Rémi Verschelde
2019-03-11Revert "GLES2: Fix regression on texture2DLod extension checks"Rémi Verschelde
2019-03-11GLES2: Fix regression on texture2DLod extension checksRémi Verschelde
2019-03-11GLES2: Ensure extension checks for texture2DLodRémi Verschelde
2019-03-04Merge pull request #26567 from clayjohn/pixel_snap_artifactRémi Verschelde
2019-03-04fixed pixel snap precision artifactclayjohn
2019-03-04More style cleanup...Rémi Verschelde
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
2019-02-26Merge pull request #26286 from kaadmy/gles2_ortho_shadowRémi Verschelde
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
2019-02-25Fix orthographic shadow color when using GLES2KaadmY
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam