Age | Commit message (Expand) | Author |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-29 | fixes glsl syntax error | Avril |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-21 | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde |
2018-12-20 | fix gles2 spotlight problem | Gitea |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to worka... | Juan Linietsky |
2018-12-16 | Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation | Rémi Verschelde |
2018-12-16 | Fix highp issue in lens shader on gles2 | Bastiaan Olij |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde |
2018-10-28 | Fix GLES2 automatic texture lookup in canvas | Pedro J. Estébanez |
2018-10-25 | GLES2: Fix shadows shader error for SpotLights | Rémi Verschelde |
2018-10-24 | Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky | Rémi Verschelde |
2018-10-24 | GLES2: Fix typo in tangent calculation | Rémi Verschelde |
2018-10-21 | Fixed stereoscopic (VR) sky in GLES2 | Bastiaan Olij |
2018-10-11 | Avoid some unnecessary calculations in scene.glsl. | Ferenc Arn |
2018-10-06 | Format GLES2 scene.glsl | Leon Krause |
2018-10-06 | Fix GLES2 uniform precision | Leon Krause |
2018-10-03 | Fix #22591: shader failed to compile when shadow enabled because of incompati... | Jean-François Michaud |
2018-10-02 | vertex lit optimization for fog. | Juan Linietsky |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky |
2018-10-02 | Merge pull request #22627 from akien-mga/gles2-pixel-snap | Rémi Verschelde |
2018-10-02 | Bring accidentally commented out lines back. | Ferenc Arn |
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde |
2018-10-02 | Merge pull request #22483 from tagcup/fresnel | Rémi Verschelde |
2018-10-02 | Merge pull request #22562 from muiroc/gles2_canvas_skip_transform | Rémi Verschelde |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-10-02 | Style: Run clang-format on shaders again | Rémi Verschelde |
2018-09-30 | -Many GLES2 optimizations | Juan Linietsky |
2018-09-30 | Optimized GGX G function for GLES2. | tagcup |
2018-09-30 | Restore the Fresnel term in the BRDF. | Ferenc Arn |
2018-09-30 | Uses skip_transform in gles2 canvas shader | muiroc |
2018-09-30 | Style: Run clang-format on recent shader changes | Rémi Verschelde |
2018-09-29 | Some more GLES2 tuning.. | Juan Linietsky |
2018-09-29 | Many more GLES2 fixes | Juan Linietsky |
2018-09-29 | This fixes a bug in refprobe blending, but I have no idea when I fixed it. It... | Juan Linietsky |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |