Age | Commit message (Expand) | Author |
2018-08-18 | Merge pull request #20965 from dragmz/gles2_batching | Thomas Herzog |
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn |
2018-08-08 | Merge pull request #20805 from karroffel/gles2-misc-fixes | Thomas Herzog |
2018-08-08 | GLES2 refactors | Thomas Herzog |
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-07-05 | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-11-01 | style: Various other PEP8 fixes in Python files | Rémi Verschelde |
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-15 | drivers: Refactor SCsub and drop redundant env_drivers clone | Rémi Verschelde |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde |
2016-09-07 | Rename misleading define | Pedro J. Estébanez |
2016-09-03 | Fix drivers coding for WinRT | George Marques |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen |
2016-01-02 | Ability to use opacity on distance field textures, fixes #2148 | Juan Linietsky |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen |
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-18 | -fixed relative path saving to file, fixes #1694 | Juan Linietsky |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky |
2015-04-01 | fix shadow attenuation | Juan Linietsky |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky |
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky |
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2014-12-15 | Small batch of fixes | Juan Linietsky |