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path: root/drivers/gles2/shaders
AgeCommit message (Expand)Author
2018-10-28Fix GLES2 automatic texture lookup in canvasPedro J. Estébanez
2018-10-25GLES2: Fix shadows shader error for SpotLightsRémi Verschelde
2018-10-24Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_skyRémi Verschelde
2018-10-24GLES2: Fix typo in tangent calculationRémi Verschelde
2018-10-21Fixed stereoscopic (VR) sky in GLES2Bastiaan Olij
2018-10-06Format GLES2 scene.glslLeon Krause
2018-10-06Fix GLES2 uniform precisionLeon Krause
2018-10-03Fix #22591: shader failed to compile when shadow enabled because of incompati...Jean-François Michaud
2018-10-02vertex lit optimization for fog.Juan Linietsky
2018-10-02Implemented FOG support in GLES2.Juan Linietsky
2018-10-02Merge pull request #22627 from akien-mga/gles2-pixel-snapRémi Verschelde
2018-10-02Bring accidentally commented out lines back.Ferenc Arn
2018-10-02GLES2: Implement pixel snap 2D optionRémi Verschelde
2018-10-02Merge pull request #22483 from tagcup/fresnelRémi Verschelde
2018-10-02Merge pull request #22562 from muiroc/gles2_canvas_skip_transformRémi Verschelde
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-10-02Style: Run clang-format on shaders againRémi Verschelde
2018-09-30-Many GLES2 optimizationsJuan Linietsky
2018-09-30Optimized GGX G function for GLES2.tagcup
2018-09-30Restore the Fresnel term in the BRDF.Ferenc Arn
2018-09-30Uses skip_transform in gles2 canvas shadermuiroc
2018-09-30Style: Run clang-format on recent shader changesRémi Verschelde
2018-09-29Some more GLES2 tuning..Juan Linietsky
2018-09-29Many more GLES2 fixesJuan Linietsky
2018-09-29This fixes a bug in refprobe blending, but I have no idea when I fixed it. It...Juan Linietsky
2018-09-29Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-09-28Reflection probe support in GLES2 back-end.Juan Linietsky
2018-09-23Fix build after 65fd37c1, using Math_PIRémi Verschelde
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Fix generation of env map, closes #18880Juan Linietsky
2018-08-24Style: Fix code formatting in GLES2 shadersRémi Verschelde
2018-08-24Merge pull request #21318 from karroffel/gles2-shader-fixesThomas Herzog
2018-08-23Merge pull request #21317 from karroffel/gles2-canvas-texture-sampler-long-br...Thomas Herzog
2018-08-23[GLES2] attempt to fix some android problemsThomas Herzog
2018-08-23[GLES2] fix canvas_item sampler allocationThomas Herzog
2018-08-23enable hardware skeletonsThomas Herzog
2018-08-20Revert "Batch GLES2 draw calls"Marcin Zawiejski
2018-08-18Merge pull request #20965 from dragmz/gles2_batchingThomas Herzog
2018-08-14Batch GLES2 draw callsMarcin Zawiejski
2018-08-12Fix handling of normals that approach 1Nick Hahn
2018-08-08Merge pull request #20805 from karroffel/gles2-misc-fixesThomas Herzog
2018-08-08GLES2 refactorsThomas Herzog
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
2018-07-27add initial GLES2 3D rendererkarroffel
2018-03-01add GLES 2 renderer for 2Dkarroffel
2017-08-27Dead code tells no talesRémi Verschelde
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky