index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles2
/
shaders
Age
Commit message (
Expand
)
Author
2019-01-24
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...
Juan Linietsky
2019-01-24
Makes screen texture work in GLES2 (2D for now), fixes #23604
Juan Linietsky
2019-01-23
Fix problem with texture2Dlod, closes #25263
Juan Linietsky
2019-01-22
Implement unpacking for compressed vertex formats on GLES2 when not supported...
Juan Linietsky
2019-01-22
WebGL1 some changes
santouits
2019-01-21
webgl1 doesn't like backslashes in #define
santouits
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-29
fixes glsl syntax error
Avril
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-27
-Implented 2D Mesh support for GLES2
Juan Linietsky
2018-12-21
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-20
Support lights and shadows in GLES2, fixes #21853
Juan Linietsky
2018-12-20
Style: Fix formatting in GLES2 shaders
Rémi Verschelde
2018-12-20
fix gles2 spotlight problem
Gitea
2018-12-19
Properly support light shaders in GLES2, fixes #21651
Juan Linietsky
2018-12-18
Change how rects are drawn (and also will help batching eventually), to worka...
Juan Linietsky
2018-12-16
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Rémi Verschelde
2018-12-16
Fix highp issue in lens shader on gles2
Bastiaan Olij
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-11
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
make VIEW vector available in fragment
clayjohn
2018-12-11
gles2 implemented VIEWPORT_SIZE builtin for spatial shader
muiroc
2018-11-24
Fixed black artifacts on SpatialMaterial [GLES2]
David Sichma
2018-11-16
Removed unnecesary normal multiplication (only culling was really needed), fi...
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-12
Merge pull request #22639 from tagcup/opt
Rémi Verschelde
2018-10-28
Fix GLES2 automatic texture lookup in canvas
Pedro J. Estébanez
2018-10-25
GLES2: Fix shadows shader error for SpotLights
Rémi Verschelde
2018-10-24
Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky
Rémi Verschelde
2018-10-24
GLES2: Fix typo in tangent calculation
Rémi Verschelde
2018-10-21
Fixed stereoscopic (VR) sky in GLES2
Bastiaan Olij
2018-10-11
Avoid some unnecessary calculations in scene.glsl.
Ferenc Arn
2018-10-06
Format GLES2 scene.glsl
Leon Krause
2018-10-06
Fix GLES2 uniform precision
Leon Krause
2018-10-03
Fix #22591: shader failed to compile when shadow enabled because of incompati...
Jean-François Michaud
2018-10-02
vertex lit optimization for fog.
Juan Linietsky
2018-10-02
Implemented FOG support in GLES2.
Juan Linietsky
2018-10-02
Merge pull request #22627 from akien-mga/gles2-pixel-snap
Rémi Verschelde
2018-10-02
Bring accidentally commented out lines back.
Ferenc Arn
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-10-02
Merge pull request #22483 from tagcup/fresnel
Rémi Verschelde
2018-10-02
Merge pull request #22562 from muiroc/gles2_canvas_skip_transform
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
Style: Run clang-format on shaders again
Rémi Verschelde
2018-09-30
-Many GLES2 optimizations
Juan Linietsky
2018-09-30
Optimized GGX G function for GLES2.
tagcup
2018-09-30
Restore the Fresnel term in the BRDF.
Ferenc Arn
2018-09-30
Uses skip_transform in gles2 canvas shader
muiroc
[next]