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Godot with FMOD integration
RayHammer
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Author
2019-07-31
Expose several GLES3 built-ins to GLES2
Chaosus
2019-07-29
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Rémi Verschelde
2019-07-29
added round function to gles2
clayjohn
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-21
fix gles2 shadow transparency bug
clayjohn
2019-06-19
scale vertex lit lights by envorionment scale
clayjohn
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-05-23
do not compute fog when using unshaded in GLES2
clayjohn
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-05-13
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
Rémi Verschelde
2019-05-07
Fix SHADOWS_DISABLED flag in GLES2
Guilherme Souza
2019-04-30
fixes bug when setting projection matrix
clayjohn
2019-04-29
Merge pull request #28431 from SouzaGuilherme/master
Rémi Verschelde
2019-04-25
Adds flag AMBIENT_LIGHT_DISABLED to GLES2
Guilherme Souza
2019-04-12
fixed bug in mip map sigma
clayjohn
2019-03-28
keep DEPTH from causing compile error in GLES2
clayjohn
2019-03-12
GLES2: Fix comments in previous commit that broke rendering (!)
Rémi Verschelde
2019-03-11
GLES2: Add comments around EXT_shader_texture_lod check
Rémi Verschelde
2019-03-11
Revert "GLES2: Ensure extension checks for texture2DLod"
Rémi Verschelde
2019-03-11
Revert "GLES2: Fix regression on texture2DLod extension checks"
Rémi Verschelde
2019-03-11
GLES2: Fix regression on texture2DLod extension checks
Rémi Verschelde
2019-03-11
GLES2: Ensure extension checks for texture2DLod
Rémi Verschelde
2019-03-04
Merge pull request #26567 from clayjohn/pixel_snap_artifact
Rémi Verschelde
2019-03-04
fixed pixel snap precision artifact
clayjohn
2019-03-04
More style cleanup...
Rémi Verschelde
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-26
Merge pull request #26286 from kaadmy/gles2_ortho_shadow
Rémi Verschelde
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-25
Fix orthographic shadow color when using GLES2
KaadmY
2019-02-24
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...
Juan Linietsky
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-23
Fix vertex lighting in GLES2, closes #25365
Juan Linietsky
2019-02-22
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-22
Fix code style issues
Rémi Verschelde
2019-02-21
Revert back to ignoring LIGHT_VEC for 2D shadows
JFonS
2019-02-17
added shadow_color property to gles2
clayjohn
2019-02-12
Fix fog in GLES2 by using epic hack, closes #25410
Juan Linietsky
2019-02-12
Merge pull request #25682 from JFonS/fix_light_canvas_gles2
Rémi Verschelde
2019-02-10
Make LIGHT_VEC affect 2D shadows again
JFonS
2019-02-07
Fix canvas light shaders on GLES2
JFonS
2019-01-27
Properly discard fragments during depth prepass opaque pass, fixes #23321
Juan Linietsky
2019-01-24
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...
Juan Linietsky
2019-01-24
Makes screen texture work in GLES2 (2D for now), fixes #23604
Juan Linietsky
2019-01-23
Fix problem with texture2Dlod, closes #25263
Juan Linietsky
2019-01-22
Implement unpacking for compressed vertex formats on GLES2 when not supported...
Juan Linietsky
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