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Godot with FMOD integration
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Author
2018-11-24
Fixed black artifacts on SpatialMaterial [GLES2]
David Sichma
2018-11-16
Removed unnecesary normal multiplication (only culling was really needed), fi...
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-12
Merge pull request #22639 from tagcup/opt
Rémi Verschelde
2018-10-28
Fix GLES2 automatic texture lookup in canvas
Pedro J. Estébanez
2018-10-25
GLES2: Fix shadows shader error for SpotLights
Rémi Verschelde
2018-10-24
Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky
Rémi Verschelde
2018-10-24
GLES2: Fix typo in tangent calculation
Rémi Verschelde
2018-10-21
Fixed stereoscopic (VR) sky in GLES2
Bastiaan Olij
2018-10-11
Avoid some unnecessary calculations in scene.glsl.
Ferenc Arn
2018-10-06
Format GLES2 scene.glsl
Leon Krause
2018-10-06
Fix GLES2 uniform precision
Leon Krause
2018-10-03
Fix #22591: shader failed to compile when shadow enabled because of incompati...
Jean-François Michaud
2018-10-02
vertex lit optimization for fog.
Juan Linietsky
2018-10-02
Implemented FOG support in GLES2.
Juan Linietsky
2018-10-02
Merge pull request #22627 from akien-mga/gles2-pixel-snap
Rémi Verschelde
2018-10-02
Bring accidentally commented out lines back.
Ferenc Arn
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-10-02
Merge pull request #22483 from tagcup/fresnel
Rémi Verschelde
2018-10-02
Merge pull request #22562 from muiroc/gles2_canvas_skip_transform
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
Style: Run clang-format on shaders again
Rémi Verschelde
2018-09-30
-Many GLES2 optimizations
Juan Linietsky
2018-09-30
Optimized GGX G function for GLES2.
tagcup
2018-09-30
Restore the Fresnel term in the BRDF.
Ferenc Arn
2018-09-30
Uses skip_transform in gles2 canvas shader
muiroc
2018-09-30
Style: Run clang-format on recent shader changes
Rémi Verschelde
2018-09-29
Some more GLES2 tuning..
Juan Linietsky
2018-09-29
Many more GLES2 fixes
Juan Linietsky
2018-09-29
This fixes a bug in refprobe blending, but I have no idea when I fixed it. It...
Juan Linietsky
2018-09-29
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
Juan Linietsky
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-23
Fix build after 65fd37c1, using Math_PI
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Fix generation of env map, closes #18880
Juan Linietsky
2018-08-24
Style: Fix code formatting in GLES2 shaders
Rémi Verschelde
2018-08-24
Merge pull request #21318 from karroffel/gles2-shader-fixes
Thomas Herzog
2018-08-23
Merge pull request #21317 from karroffel/gles2-canvas-texture-sampler-long-br...
Thomas Herzog
2018-08-23
[GLES2] attempt to fix some android problems
Thomas Herzog
2018-08-23
[GLES2] fix canvas_item sampler allocation
Thomas Herzog
2018-08-23
enable hardware skeletons
Thomas Herzog
2018-08-20
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-18
Merge pull request #20965 from dragmz/gles2_batching
Thomas Herzog
2018-08-14
Batch GLES2 draw calls
Marcin Zawiejski
2018-08-12
Fix handling of normals that approach 1
Nick Hahn
2018-08-08
Merge pull request #20805 from karroffel/gles2-misc-fixes
Thomas Herzog
2018-08-08
GLES2 refactors
Thomas Herzog
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