Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | |
Override GL_position | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-29 | fixes glsl syntax error | Avril | |
2018-12-29 | Override GL_position | Bastiaan Olij | |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky | |
-Implemented 2D Skeleton deform for GLES2 -Implement Multimesh support for GLES2, closes #20524, closes #21839 | |||
2018-12-21 | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde | |
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0, and while OpenGL 3.3 defines them for compatibility (but without practical effect), they're missing from OpenGL 2.1, so we define them to prevent compilation errors. Fixes #24521. | |||
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky | |
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde | |
2018-12-20 | fix gles2 spotlight problem | Gitea | |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky | |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to ↵ | Juan Linietsky | |
workaround problem in #9913 | |||
2018-12-16 | Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation | Rémi Verschelde | |
Adding option to re-orient our sky | |||
2018-12-16 | Fix highp issue in lens shader on gles2 | Bastiaan Olij | |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | |
Make VIEW vector available in fragment shader | |||
2018-12-11 | make VIEW vector available in fragment | clayjohn | |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc | |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma | |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), ↵ | Juan Linietsky | |
fixes #17776 | |||
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | |
Add parameters for fog end depth and use alpha as density. | |||
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde | |
Avoid some unnecessary calculations in scene.glsl. | |||
2018-10-28 | Fix GLES2 automatic texture lookup in canvas | Pedro J. Estébanez | |
After this change the color will only be fetched if the shader code doesn't use it explicitly, to match the GLES3 behaviour. Fixes #23179. | |||
2018-10-25 | GLES2: Fix shadows shader error for SpotLights | Rémi Verschelde | |
Fixes #23268. | |||
2018-10-24 | Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky | Rémi Verschelde | |
Fixed stereoscopic (VR) sky in GLES2 | |||
2018-10-24 | GLES2: Fix typo in tangent calculation | Rémi Verschelde | |
Thanks @tagcup for the find. Fixes #23234. | |||
2018-10-21 | Fixed stereoscopic (VR) sky in GLES2 | Bastiaan Olij | |
2018-10-11 | Avoid some unnecessary calculations in scene.glsl. | Ferenc Arn | |
2018-10-06 | Format GLES2 scene.glsl | Leon Krause | |
2018-10-06 | Fix GLES2 uniform precision | Leon Krause | |
2018-10-03 | Fix #22591: shader failed to compile when shadow enabled because of ↵ | Jean-François Michaud | |
incompatible assignment of vec3 to a vec4. | |||
2018-10-02 | vertex lit optimization for fog. | Juan Linietsky | |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky | |
2018-10-02 | Merge pull request #22627 from akien-mga/gles2-pixel-snap | Rémi Verschelde | |
GLES2: Implement pixel snap 2D option | |||
2018-10-02 | Bring accidentally commented out lines back. | Ferenc Arn | |
Oversight by me in #22483. GLES2 doesn't seem to be supporting anisotropy at the moment anyway ---in case it gets revived. | |||
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde | |
2018-10-02 | Merge pull request #22483 from tagcup/fresnel | Rémi Verschelde | |
Restore the Fresnel term in the BRDF. | |||
2018-10-02 | Merge pull request #22562 from muiroc/gles2_canvas_skip_transform | Rémi Verschelde | |
Uses skip_vertex_transform in GLES2 canvas shader | |||
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij | |
2018-10-02 | Style: Run clang-format on shaders again | Rémi Verschelde | |
2018-09-30 | -Many GLES2 optimizations | Juan Linietsky | |
-Android export fixes (use ETC if GLES2 backend in use) -revert to thekla atlas because xatlas is not working well | |||
2018-09-30 | Optimized GGX G function for GLES2. | tagcup | |
Also changed the mapping of anisotropy to match the common definition. | |||
2018-09-30 | Restore the Fresnel term in the BRDF. | Ferenc Arn | |
Was uncommented in 65fd37c, mostly likely by mistake since its important. Also made a few corrections of specular -> specular_blob_intensity (gles2). | |||
2018-09-30 | Uses skip_transform in gles2 canvas shader | muiroc | |
2018-09-30 | Style: Run clang-format on recent shader changes | Rémi Verschelde | |
2018-09-29 | Some more GLES2 tuning.. | Juan Linietsky | |
2018-09-29 | Many more GLES2 fixes | Juan Linietsky | |
2018-09-29 | This fixes a bug in refprobe blending, but I have no idea when I fixed it. ↵ | Juan Linietsky | |
It just started working all of sudden.. | |||
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky | |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky | |
-Added hint to not show some properties when running on low end gfx |