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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles2
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Age
Commit message (
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Author
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-15
drivers: Refactor SCsub and drop redundant env_drivers clone
Rémi Verschelde
2016-10-03
Limit directional shadow draw distance, fixes #559, optimization (#1991)
mookiexl
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-07
Rename misleading define
Pedro J. Estébanez
2016-09-03
Fix drivers coding for WinRT
George Marques
2016-02-06
Ability to colourize baked lighting in real time.
Saracen
2016-01-02
Ability to use opacity on distance field textures, fixes #2148
Juan Linietsky
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-11-18
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-08
New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-06-24
ability to change shadow color in light2d
Juan Linietsky
2015-04-27
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-18
-fixed relative path saving to file, fixes #1694
Juan Linietsky
2015-04-03
fix shadow issue with lights in mix mode, i think fixes #1611
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2015-04-01
fix shadow attenuation
Juan Linietsky
2015-03-31
fixes for light2d in androids that do not support
Juan Linietsky
2015-03-25
fixes to shader to get most new demos working on mobile
reduz
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-14
Fixes
Juan Linietsky
2014-10-14
fix view dependent problem in normal mapping
romulox_x
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-09-16
CollisionPolygon (3D)
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-07-02
Fixed Bugs & Joypad in Android
Juan Linietsky
2014-06-29
Bug Fixes
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-06-17
FineTune HDR and Other Stuff
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
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