Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-23 | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky | |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | |
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | |||
2019-02-22 | Fix code style issues | Rémi Verschelde | |
2019-02-17 | added shadow_color property to gles2 | clayjohn | |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky | |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | |
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ↵ | Juan Linietsky | |
#22962. | |||
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky | |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not ↵ | Juan Linietsky | |
supported, fixes #22957 | |||
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | |
Override GL_position | |||
2018-12-29 | fixes glsl syntax error | Avril | |
2018-12-29 | Override GL_position | Bastiaan Olij | |
2018-12-21 | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde | |
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0, and while OpenGL 3.3 defines them for compatibility (but without practical effect), they're missing from OpenGL 2.1, so we define them to prevent compilation errors. Fixes #24521. | |||
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde | |
2018-12-20 | fix gles2 spotlight problem | Gitea | |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky | |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | |
Make VIEW vector available in fragment shader | |||
2018-12-11 | make VIEW vector available in fragment | clayjohn | |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc | |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma | |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), ↵ | Juan Linietsky | |
fixes #17776 | |||
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | |
Add parameters for fog end depth and use alpha as density. | |||
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde | |
Avoid some unnecessary calculations in scene.glsl. | |||
2018-10-25 | GLES2: Fix shadows shader error for SpotLights | Rémi Verschelde | |
Fixes #23268. | |||
2018-10-24 | GLES2: Fix typo in tangent calculation | Rémi Verschelde | |
Thanks @tagcup for the find. Fixes #23234. | |||
2018-10-11 | Avoid some unnecessary calculations in scene.glsl. | Ferenc Arn | |
2018-10-06 | Format GLES2 scene.glsl | Leon Krause | |
2018-10-06 | Fix GLES2 uniform precision | Leon Krause | |
2018-10-03 | Fix #22591: shader failed to compile when shadow enabled because of ↵ | Jean-François Michaud | |
incompatible assignment of vec3 to a vec4. | |||
2018-10-02 | vertex lit optimization for fog. | Juan Linietsky | |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky | |
2018-10-02 | Bring accidentally commented out lines back. | Ferenc Arn | |
Oversight by me in #22483. GLES2 doesn't seem to be supporting anisotropy at the moment anyway ---in case it gets revived. | |||
2018-10-02 | Merge pull request #22483 from tagcup/fresnel | Rémi Verschelde | |
Restore the Fresnel term in the BRDF. | |||
2018-10-02 | Style: Run clang-format on shaders again | Rémi Verschelde | |
2018-09-30 | -Many GLES2 optimizations | Juan Linietsky | |
-Android export fixes (use ETC if GLES2 backend in use) -revert to thekla atlas because xatlas is not working well | |||
2018-09-30 | Optimized GGX G function for GLES2. | tagcup | |
Also changed the mapping of anisotropy to match the common definition. | |||
2018-09-30 | Restore the Fresnel term in the BRDF. | Ferenc Arn | |
Was uncommented in 65fd37c, mostly likely by mistake since its important. Also made a few corrections of specular -> specular_blob_intensity (gles2). | |||
2018-09-30 | Style: Run clang-format on recent shader changes | Rémi Verschelde | |
2018-09-29 | Some more GLES2 tuning.. | Juan Linietsky | |
2018-09-29 | Many more GLES2 fixes | Juan Linietsky | |
2018-09-29 | This fixes a bug in refprobe blending, but I have no idea when I fixed it. ↵ | Juan Linietsky | |
It just started working all of sudden.. | |||
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky | |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky | |
-Added hint to not show some properties when running on low end gfx | |||
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky | |
2018-09-23 | Fix build after 65fd37c1, using Math_PI | Rémi Verschelde | |
Also fix style in shaders. | |||
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many ↵ | Juan Linietsky | |
optimizations, added vertex lighting. -Did some fixes to GLES3 too | |||
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | |
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk. | |||
2018-08-24 | Style: Fix code formatting in GLES2 shaders | Rémi Verschelde | |
2018-08-24 | Merge pull request #21318 from karroffel/gles2-shader-fixes | Thomas Herzog | |
[GLES2] attempt to fix some android problems |