Age | Commit message (Expand) | Author |
2019-03-04 | More style cleanup... | Rémi Verschelde |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde |
2019-02-26 | Merge pull request #26286 from kaadmy/gles2_ortho_shadow | Rémi Verschelde |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-25 | Fix orthographic shadow color when using GLES2 | KaadmY |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-23 | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-22 | Fix code style issues | Rémi Verschelde |
2019-02-17 | added shadow_color property to gles2 | clayjohn |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky |
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky |
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not supported... | Juan Linietsky |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2018-12-29 | fixes glsl syntax error | Avril |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-21 | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde |
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde |
2018-12-20 | fix gles2 spotlight problem | Gitea |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde |
2018-10-25 | GLES2: Fix shadows shader error for SpotLights | Rémi Verschelde |
2018-10-24 | GLES2: Fix typo in tangent calculation | Rémi Verschelde |
2018-10-11 | Avoid some unnecessary calculations in scene.glsl. | Ferenc Arn |
2018-10-06 | Format GLES2 scene.glsl | Leon Krause |
2018-10-06 | Fix GLES2 uniform precision | Leon Krause |
2018-10-03 | Fix #22591: shader failed to compile when shadow enabled because of incompati... | Jean-François Michaud |
2018-10-02 | vertex lit optimization for fog. | Juan Linietsky |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky |
2018-10-02 | Bring accidentally commented out lines back. | Ferenc Arn |
2018-10-02 | Merge pull request #22483 from tagcup/fresnel | Rémi Verschelde |
2018-10-02 | Style: Run clang-format on shaders again | Rémi Verschelde |
2018-09-30 | -Many GLES2 optimizations | Juan Linietsky |
2018-09-30 | Optimized GGX G function for GLES2. | tagcup |
2018-09-30 | Restore the Fresnel term in the BRDF. | Ferenc Arn |
2018-09-30 | Style: Run clang-format on recent shader changes | Rémi Verschelde |
2018-09-29 | Some more GLES2 tuning.. | Juan Linietsky |
2018-09-29 | Many more GLES2 fixes | Juan Linietsky |
2018-09-29 | This fixes a bug in refprobe blending, but I have no idea when I fixed it. It... | Juan Linietsky |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |