index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles2
/
shaders
/
scene.glsl
Age
Commit message (
Expand
)
Author
2019-09-24
Fix copyright headers and style issues
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-07-31
Expose several GLES3 built-ins to GLES2
Chaosus
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-21
fix gles2 shadow transparency bug
clayjohn
2019-06-19
scale vertex lit lights by envorionment scale
clayjohn
2019-05-23
do not compute fog when using unshaded in GLES2
clayjohn
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-05-13
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
Rémi Verschelde
2019-05-07
Fix SHADOWS_DISABLED flag in GLES2
Guilherme Souza
2019-04-30
fixes bug when setting projection matrix
clayjohn
2019-04-29
Merge pull request #28431 from SouzaGuilherme/master
Rémi Verschelde
2019-04-25
Adds flag AMBIENT_LIGHT_DISABLED to GLES2
Guilherme Souza
2019-03-28
keep DEPTH from causing compile error in GLES2
clayjohn
2019-03-12
GLES2: Fix comments in previous commit that broke rendering (!)
Rémi Verschelde
2019-03-11
GLES2: Add comments around EXT_shader_texture_lod check
Rémi Verschelde
2019-03-11
Revert "GLES2: Ensure extension checks for texture2DLod"
Rémi Verschelde
2019-03-11
Revert "GLES2: Fix regression on texture2DLod extension checks"
Rémi Verschelde
2019-03-11
GLES2: Fix regression on texture2DLod extension checks
Rémi Verschelde
2019-03-11
GLES2: Ensure extension checks for texture2DLod
Rémi Verschelde
2019-03-04
More style cleanup...
Rémi Verschelde
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-26
Merge pull request #26286 from kaadmy/gles2_ortho_shadow
Rémi Verschelde
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-25
Fix orthographic shadow color when using GLES2
KaadmY
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-23
Fix vertex lighting in GLES2, closes #25365
Juan Linietsky
2019-02-22
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-22
Fix code style issues
Rémi Verschelde
2019-02-17
added shadow_color property to gles2
clayjohn
2019-02-12
Fix fog in GLES2 by using epic hack, closes #25410
Juan Linietsky
2019-01-27
Properly discard fragments during depth prepass opaque pass, fixes #23321
Juan Linietsky
2019-01-24
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...
Juan Linietsky
2019-01-23
Fix problem with texture2Dlod, closes #25263
Juan Linietsky
2019-01-22
Implement unpacking for compressed vertex formats on GLES2 when not supported...
Juan Linietsky
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2018-12-29
fixes glsl syntax error
Avril
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-21
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-20
Style: Fix formatting in GLES2 shaders
Rémi Verschelde
2018-12-20
fix gles2 spotlight problem
Gitea
2018-12-19
Properly support light shaders in GLES2, fixes #21651
Juan Linietsky
2018-12-11
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
make VIEW vector available in fragment
clayjohn
2018-12-11
gles2 implemented VIEWPORT_SIZE builtin for spatial shader
muiroc
2018-11-24
Fixed black artifacts on SpatialMaterial [GLES2]
David Sichma
2018-11-16
Removed unnecesary normal multiplication (only culling was really needed), fi...
Juan Linietsky
[next]