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path: root/drivers/gles2/shaders/scene.glsl
AgeCommit message (Expand)Author
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-23Fix vertex lighting in GLES2, closes #25365Juan Linietsky
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
2019-02-22Fix code style issuesRémi Verschelde
2019-02-17added shadow_color property to gles2clayjohn
2019-02-12Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky
2019-01-27Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky
2019-01-23Fix problem with texture2Dlod, closes #25263Juan Linietsky
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
2018-12-29fixes glsl syntax errorAvril
2018-12-29Override GL_positionBastiaan Olij
2018-12-21GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde
2018-12-20Style: Fix formatting in GLES2 shadersRémi Verschelde
2018-12-20fix gles2 spotlight problemGitea
2018-12-19Properly support light shaders in GLES2, fixes #21651Juan Linietsky
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11gles2 implemented VIEWPORT_SIZE builtin for spatial shadermuiroc
2018-11-24Fixed black artifacts on SpatialMaterial [GLES2]David Sichma
2018-11-16Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-12Merge pull request #22639 from tagcup/optRémi Verschelde
2018-10-25GLES2: Fix shadows shader error for SpotLightsRémi Verschelde
2018-10-24GLES2: Fix typo in tangent calculationRémi Verschelde
2018-10-11Avoid some unnecessary calculations in scene.glsl.Ferenc Arn
2018-10-06Format GLES2 scene.glslLeon Krause
2018-10-06Fix GLES2 uniform precisionLeon Krause
2018-10-03Fix #22591: shader failed to compile when shadow enabled because of incompati...Jean-François Michaud
2018-10-02vertex lit optimization for fog.Juan Linietsky
2018-10-02Implemented FOG support in GLES2.Juan Linietsky
2018-10-02Bring accidentally commented out lines back.Ferenc Arn
2018-10-02Merge pull request #22483 from tagcup/fresnelRémi Verschelde
2018-10-02Style: Run clang-format on shaders againRémi Verschelde
2018-09-30-Many GLES2 optimizationsJuan Linietsky
2018-09-30Optimized GGX G function for GLES2.tagcup
2018-09-30Restore the Fresnel term in the BRDF.Ferenc Arn
2018-09-30Style: Run clang-format on recent shader changesRémi Verschelde
2018-09-29Some more GLES2 tuning..Juan Linietsky
2018-09-29Many more GLES2 fixesJuan Linietsky
2018-09-29This fixes a bug in refprobe blending, but I have no idea when I fixed it. It...Juan Linietsky
2018-09-29Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-09-28Reflection probe support in GLES2 back-end.Juan Linietsky
2018-09-23Fix build after 65fd37c1, using Math_PIRémi Verschelde
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Style: Fix code formatting in GLES2 shadersRémi Verschelde