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Godot with FMOD integration
RayHammer
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scene.glsl
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Author
2019-03-12
GLES2: Fix comments in previous commit that broke rendering (!)
Rémi Verschelde
2019-03-11
GLES2: Add comments around EXT_shader_texture_lod check
Rémi Verschelde
2019-03-11
Revert "GLES2: Ensure extension checks for texture2DLod"
Rémi Verschelde
2019-03-11
Revert "GLES2: Fix regression on texture2DLod extension checks"
Rémi Verschelde
2019-03-11
GLES2: Fix regression on texture2DLod extension checks
Rémi Verschelde
2019-03-11
GLES2: Ensure extension checks for texture2DLod
Rémi Verschelde
2019-03-04
More style cleanup...
Rémi Verschelde
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-26
Merge pull request #26286 from kaadmy/gles2_ortho_shadow
Rémi Verschelde
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-25
Fix orthographic shadow color when using GLES2
KaadmY
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-23
Fix vertex lighting in GLES2, closes #25365
Juan Linietsky
2019-02-22
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-22
Fix code style issues
Rémi Verschelde
2019-02-17
added shadow_color property to gles2
clayjohn
2019-02-12
Fix fog in GLES2 by using epic hack, closes #25410
Juan Linietsky
2019-01-27
Properly discard fragments during depth prepass opaque pass, fixes #23321
Juan Linietsky
2019-01-24
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...
Juan Linietsky
2019-01-23
Fix problem with texture2Dlod, closes #25263
Juan Linietsky
2019-01-22
Implement unpacking for compressed vertex formats on GLES2 when not supported...
Juan Linietsky
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2018-12-29
fixes glsl syntax error
Avril
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-21
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-20
Style: Fix formatting in GLES2 shaders
Rémi Verschelde
2018-12-20
fix gles2 spotlight problem
Gitea
2018-12-19
Properly support light shaders in GLES2, fixes #21651
Juan Linietsky
2018-12-11
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
make VIEW vector available in fragment
clayjohn
2018-12-11
gles2 implemented VIEWPORT_SIZE builtin for spatial shader
muiroc
2018-11-24
Fixed black artifacts on SpatialMaterial [GLES2]
David Sichma
2018-11-16
Removed unnecesary normal multiplication (only culling was really needed), fi...
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-12
Merge pull request #22639 from tagcup/opt
Rémi Verschelde
2018-10-25
GLES2: Fix shadows shader error for SpotLights
Rémi Verschelde
2018-10-24
GLES2: Fix typo in tangent calculation
Rémi Verschelde
2018-10-11
Avoid some unnecessary calculations in scene.glsl.
Ferenc Arn
2018-10-06
Format GLES2 scene.glsl
Leon Krause
2018-10-06
Fix GLES2 uniform precision
Leon Krause
2018-10-03
Fix #22591: shader failed to compile when shadow enabled because of incompati...
Jean-François Michaud
2018-10-02
vertex lit optimization for fog.
Juan Linietsky
2018-10-02
Implemented FOG support in GLES2.
Juan Linietsky
2018-10-02
Bring accidentally commented out lines back.
Ferenc Arn
2018-10-02
Merge pull request #22483 from tagcup/fresnel
Rémi Verschelde
2018-10-02
Style: Run clang-format on shaders again
Rémi Verschelde
2018-09-30
-Many GLES2 optimizations
Juan Linietsky
2018-09-30
Optimized GGX G function for GLES2.
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