Age | Commit message (Expand) | Author |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-01-31 | Add support for 3D textures to GLES2 | clayjohn |
2020-01-15 | Fix array constructor for lightmaps | clayjohn |
2019-12-10 | Add a default POINT_SIZE | clayjohn |
2019-11-22 | Fix Specular Blinn function | clayjohn |
2019-11-20 | Fix bugs introduced by IBL fixes | clayjohn |
2019-11-19 | Fix issues with environment mapping | clayjohn |
2019-10-27 | Fixed using compressed textures and add work around for firefox webgl mesa sa... | clayjohn |
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-07-31 | Expose several GLES3 built-ins to GLES2 | Chaosus |
2019-07-28 | update algorithm about paking float to vec4 to fix shadow shift and change rg... | RaphaelHunter |
2019-07-21 | fix gles2 shadow transparency bug | clayjohn |
2019-06-19 | scale vertex lit lights by envorionment scale | clayjohn |
2019-05-23 | do not compute fog when using unshaded in GLES2 | clayjohn |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij |
2019-05-14 | Merge pull request #27898 from clayjohn/metallic_radiance | Rémi Verschelde |
2019-05-13 | added radiance when using clear color and fixed brdf | clayjohn |
2019-05-13 | Merge pull request #27798 from clayjohn/gles2-proj-mat-bug | Rémi Verschelde |
2019-05-07 | Fix SHADOWS_DISABLED flag in GLES2 | Guilherme Souza |
2019-04-30 | fixes bug when setting projection matrix | clayjohn |
2019-04-29 | Merge pull request #28431 from SouzaGuilherme/master | Rémi Verschelde |
2019-04-25 | Adds flag AMBIENT_LIGHT_DISABLED to GLES2 | Guilherme Souza |
2019-03-28 | keep DEPTH from causing compile error in GLES2 | clayjohn |
2019-03-12 | GLES2: Fix comments in previous commit that broke rendering (!) | Rémi Verschelde |
2019-03-11 | GLES2: Add comments around EXT_shader_texture_lod check | Rémi Verschelde |
2019-03-11 | Revert "GLES2: Ensure extension checks for texture2DLod" | Rémi Verschelde |
2019-03-11 | Revert "GLES2: Fix regression on texture2DLod extension checks" | Rémi Verschelde |
2019-03-11 | GLES2: Fix regression on texture2DLod extension checks | Rémi Verschelde |
2019-03-11 | GLES2: Ensure extension checks for texture2DLod | Rémi Verschelde |
2019-03-04 | More style cleanup... | Rémi Verschelde |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde |
2019-02-26 | Merge pull request #26286 from kaadmy/gles2_ortho_shadow | Rémi Verschelde |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-25 | Fix orthographic shadow color when using GLES2 | KaadmY |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-23 | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-22 | Fix code style issues | Rémi Verschelde |
2019-02-17 | added shadow_color property to gles2 | clayjohn |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky |
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky |
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not supported... | Juan Linietsky |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2018-12-29 | fixes glsl syntax error | Avril |