summaryrefslogtreecommitdiff
path: root/drivers/gles2/shaders/material.glsl
AgeCommit message (Expand)Author
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
2016-09-07Rename misleading definePedro J. Estébanez
2016-09-03Fix drivers coding for WinRTGeorge Marques
2016-02-06Ability to colourize baked lighting in real time.Saracen
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2014-12-15Small batch of fixesJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-14FixesJuan Linietsky
2014-10-14fix view dependent problem in normal mappingromulox_x
2014-10-14ColladaJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-09-16CollisionPolygon (3D)Juan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-07-02Fixed Bugs & Joypad in AndroidJuan Linietsky
2014-06-29Bug FixesJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-06-17FineTune HDR and Other StuffJuan Linietsky
2014-06-16More 3D WorkJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-05-04Lots of 3D improvements:Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky