index
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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles2
/
shaders
/
material.glsl
Age
Commit message (
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Author
2016-10-03
Limit directional shadow draw distance, fixes #559, optimization (#1991)
mookiexl
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-07
Rename misleading define
Pedro J. Estébanez
2016-09-03
Fix drivers coding for WinRT
George Marques
2016-02-06
Ability to colourize baked lighting in real time.
Saracen
2015-11-08
New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-14
Fixes
Juan Linietsky
2014-10-14
fix view dependent problem in normal mapping
romulox_x
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-09-16
CollisionPolygon (3D)
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-07-02
Fixed Bugs & Joypad in Android
Juan Linietsky
2014-06-29
Bug Fixes
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-17
FineTune HDR and Other Stuff
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky