Age | Commit message (Expand) | Author |
---|---|---|
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-10-21 | Fixed stereoscopic (VR) sky in GLES2 | Bastiaan Olij |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES2 shaders | Rémi Verschelde |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-07-05 | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-06-19 | Import 3D Scene Improvements | Juan Linietsky |
2014-06-16 | More 3D Work | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-04-19 | heck | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |