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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles2
/
shaders
/
copy.glsl
Age
Commit message (
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Author
2019-09-22
fix gles2 broken panorama sky on oculus quest
Holger Dammertz
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-01-24
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...
Juan Linietsky
2019-01-24
Makes screen texture work in GLES2 (2D for now), fixes #23604
Juan Linietsky
2018-12-21
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-10-21
Fixed stereoscopic (VR) sky in GLES2
Bastiaan Olij
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES2 shaders
Rémi Verschelde
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-03-01
add GLES 2 renderer for 2D
karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-05
Some changes to dual paraboloid envmap generation, fixes somme bleeding
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-19
heck
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky