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path: root/drivers/gles2/shaders/copy.glsl
AgeCommit message (Expand)Author
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2019-09-22fix gles2 broken panorama sky on oculus questHolger Dammertz
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2018-12-21GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-10-21Fixed stereoscopic (VR) sky in GLES2Bastiaan Olij
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Style: Fix code formatting in GLES2 shadersRémi Verschelde
2018-07-27add initial GLES2 3D rendererkarroffel
2018-03-01add GLES 2 renderer for 2Dkarroffel
2017-08-27Dead code tells no talesRémi Verschelde
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky
2016-11-29Screen space reflection effectJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-06-19Import 3D Scene ImprovementsJuan Linietsky
2014-06-16More 3D WorkJuan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-04-19heckJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky