Age | Commit message (Expand) | Author |
---|---|---|
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky |
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |