index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles2
/
shaders
/
canvas.glsl
Age
Commit message (
Expand
)
Author
2020-01-31
Add support for 3D textures to GLES2
clayjohn
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-07-29
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Rémi Verschelde
2019-07-29
added round function to gles2
clayjohn
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-03-12
GLES2: Fix comments in previous commit that broke rendering (!)
Rémi Verschelde
2019-03-11
GLES2: Add comments around EXT_shader_texture_lod check
Rémi Verschelde
2019-03-11
Revert "GLES2: Ensure extension checks for texture2DLod"
Rémi Verschelde
2019-03-11
Revert "GLES2: Fix regression on texture2DLod extension checks"
Rémi Verschelde
2019-03-11
GLES2: Fix regression on texture2DLod extension checks
Rémi Verschelde
2019-03-11
GLES2: Ensure extension checks for texture2DLod
Rémi Verschelde
2019-03-04
fixed pixel snap precision artifact
clayjohn
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-24
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...
Juan Linietsky
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-21
Revert back to ignoring LIGHT_VEC for 2D shadows
JFonS
2019-02-12
Merge pull request #25682 from JFonS/fix_light_canvas_gles2
Rémi Verschelde
2019-02-10
Make LIGHT_VEC affect 2D shadows again
JFonS
2019-02-07
Fix canvas light shaders on GLES2
JFonS
2019-01-24
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...
Juan Linietsky
2019-01-23
Fix problem with texture2Dlod, closes #25263
Juan Linietsky
2019-01-22
Implement unpacking for compressed vertex formats on GLES2 when not supported...
Juan Linietsky
2019-01-21
webgl1 doesn't like backslashes in #define
santouits
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
-Implented 2D Mesh support for GLES2
Juan Linietsky
2018-12-21
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-20
Support lights and shadows in GLES2, fixes #21853
Juan Linietsky
2018-12-20
Style: Fix formatting in GLES2 shaders
Rémi Verschelde
2018-12-18
Change how rects are drawn (and also will help batching eventually), to worka...
Juan Linietsky
2018-10-28
Fix GLES2 automatic texture lookup in canvas
Pedro J. Estébanez
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-09-30
Uses skip_transform in gles2 canvas shader
muiroc
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES2 shaders
Rémi Verschelde
2018-08-23
[GLES2] fix canvas_item sampler allocation
Thomas Herzog
2018-08-20
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-14
Batch GLES2 draw calls
Marcin Zawiejski
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-03-01
add GLES 2 renderer for 2D
karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-07
Rename misleading define
Pedro J. Estébanez
2016-01-02
Ability to use opacity on distance field textures, fixes #2148
Juan Linietsky
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
[next]