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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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gles2
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shaders
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canvas.glsl
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Commit message (
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Author
2018-08-24
Style: Fix code formatting in GLES2 shaders
Rémi Verschelde
2018-08-23
[GLES2] fix canvas_item sampler allocation
Thomas Herzog
2018-08-20
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-14
Batch GLES2 draw calls
Marcin Zawiejski
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-03-01
add GLES 2 renderer for 2D
karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-07
Rename misleading define
Pedro J. Estébanez
2016-01-02
Ability to use opacity on distance field textures, fixes #2148
Juan Linietsky
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-06-24
ability to change shadow color in light2d
Juan Linietsky
2015-04-27
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-18
-fixed relative path saving to file, fixes #1694
Juan Linietsky
2015-04-03
fix shadow issue with lights in mix mode, i think fixes #1611
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2015-04-01
fix shadow attenuation
Juan Linietsky
2015-03-31
fixes for light2d in androids that do not support
Juan Linietsky
2015-03-25
fixes to shader to get most new demos working on mobile
reduz
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky