summaryrefslogtreecommitdiff
path: root/drivers/gles2/shaders/canvas.glsl
AgeCommit message (Expand)Author
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-07Rename misleading definePedro J. Estébanez
2016-01-02Ability to use opacity on distance field textures, fixes #2148Juan Linietsky
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-18-fixed relative path saving to file, fixes #1694Juan Linietsky
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
2015-04-01fix shadow attenuationJuan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
2015-03-25fixes to shader to get most new demos working on mobilereduz
2015-03-21signed distance field font supportJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky