index
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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles2
/
shaders
/
canvas.glsl
Age
Commit message (
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Author
2016-01-02
Ability to use opacity on distance field textures, fixes #2148
Juan Linietsky
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-06-24
ability to change shadow color in light2d
Juan Linietsky
2015-04-27
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-18
-fixed relative path saving to file, fixes #1694
Juan Linietsky
2015-04-03
fix shadow issue with lights in mix mode, i think fixes #1611
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2015-04-01
fix shadow attenuation
Juan Linietsky
2015-03-31
fixes for light2d in androids that do not support
Juan Linietsky
2015-03-25
fixes to shader to get most new demos working on mobile
reduz
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky