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path: root/drivers/gles2/shaders/canvas.glsl
AgeCommit message (Expand)Author
2019-02-21Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS
2019-02-12Merge pull request #25682 from JFonS/fix_light_canvas_gles2Rémi Verschelde
2019-02-10Make LIGHT_VEC affect 2D shadows againJFonS
2019-02-07Fix canvas light shaders on GLES2JFonS
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky
2019-01-23Fix problem with texture2Dlod, closes #25263Juan Linietsky
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky
2019-01-21webgl1 doesn't like backslashes in #definesantouits
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-27-Implented 2D Mesh support for GLES2Juan Linietsky
2018-12-21GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde
2018-12-20Support lights and shadows in GLES2, fixes #21853Juan Linietsky
2018-12-20Style: Fix formatting in GLES2 shadersRémi Verschelde
2018-12-18Change how rects are drawn (and also will help batching eventually), to worka...Juan Linietsky
2018-10-28Fix GLES2 automatic texture lookup in canvasPedro J. Estébanez
2018-10-02GLES2: Implement pixel snap 2D optionRémi Verschelde
2018-09-30Uses skip_transform in gles2 canvas shadermuiroc
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Style: Fix code formatting in GLES2 shadersRémi Verschelde
2018-08-23[GLES2] fix canvas_item sampler allocationThomas Herzog
2018-08-20Revert "Batch GLES2 draw calls"Marcin Zawiejski
2018-08-14Batch GLES2 draw callsMarcin Zawiejski
2018-07-27add initial GLES2 3D rendererkarroffel
2018-03-01add GLES 2 renderer for 2Dkarroffel
2017-08-27Dead code tells no talesRémi Verschelde
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-07Rename misleading definePedro J. Estébanez
2016-01-02Ability to use opacity on distance field textures, fixes #2148Juan Linietsky
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-18-fixed relative path saving to file, fixes #1694Juan Linietsky
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
2015-04-01fix shadow attenuationJuan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
2015-03-25fixes to shader to get most new demos working on mobilereduz
2015-03-21signed distance field font supportJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky