Age | Commit message (Expand) | Author |
2019-02-21 | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS |
2019-02-12 | Merge pull request #25682 from JFonS/fix_light_canvas_gles2 | Rémi Verschelde |
2019-02-10 | Make LIGHT_VEC affect 2D shadows again | JFonS |
2019-02-07 | Fix canvas light shaders on GLES2 | JFonS |
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky |
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not supported... | Juan Linietsky |
2019-01-21 | webgl1 doesn't like backslashes in #define | santouits |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-21 | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to worka... | Juan Linietsky |
2018-10-28 | Fix GLES2 automatic texture lookup in canvas | Pedro J. Estébanez |
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde |
2018-09-30 | Uses skip_transform in gles2 canvas shader | muiroc |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES2 shaders | Rémi Verschelde |
2018-08-23 | [GLES2] fix canvas_item sampler allocation | Thomas Herzog |
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski |
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-07 | Rename misleading define | Pedro J. Estébanez |
2016-01-02 | Ability to use opacity on distance field textures, fixes #2148 | Juan Linietsky |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-18 | -fixed relative path saving to file, fixes #1694 | Juan Linietsky |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky |
2015-04-01 | fix shadow attenuation | Juan Linietsky |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky |
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky |
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |