Age | Commit message (Expand) | Author |
---|---|---|
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-01-13 | Matrix32 -> Transform2D | Daniel J. Ramirez |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-01-13 | Allows vec4 shader uniforms to be set by quaternion variant type. | Saracen |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-06-16 | More 3D Work | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |