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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
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gles2
/
shader_gles2.h
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Commit message (
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Author
2019-01-24
Makes screen texture work in GLES2 (2D for now), fixes #23604
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-20
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-14
Batch GLES2 draw calls
Marcin Zawiejski
2018-08-08
GLES2 refactors
Thomas Herzog
2018-08-04
Fix uniform set for mat3 and mat4
Marcin Zawiejski
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-01
add GLES 2 renderer for 2D
karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-01-13
Matrix32 -> Transform2D
Daniel J. Ramirez
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-13
Allows vec4 shader uniforms to be set by quaternion variant type.
Saracen
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky