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path: root/drivers/gles2/shader_gles2.h
AgeCommit message (Expand)Author
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-05GLES2: Fix uninitialized members in ShaderGLES2::VersionRémi Verschelde
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-06-11Add missing license headersRémi Verschelde
2019-02-27Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-20Revert "Batch GLES2 draw calls"Marcin Zawiejski
2018-08-14Batch GLES2 draw callsMarcin Zawiejski
2018-08-08GLES2 refactorsThomas Herzog
2018-08-04Fix uniform set for mat3 and mat4Marcin Zawiejski
2018-07-27add initial GLES2 3D rendererkarroffel
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-01add GLES 2 renderer for 2Dkarroffel
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-01-13Matrix32 -> Transform2DDaniel J. Ramirez
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-13Allows vec4 shader uniforms to be set by quaternion variant type.Saracen
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-06-16More 3D WorkJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky