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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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drivers
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gles2
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shader_gles2.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-05
GLES2: Fix uninitialized members in ShaderGLES2::Version
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-06-11
Add missing license headers
Rémi Verschelde
2019-02-27
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
Juan Linietsky
2019-01-25
Properly dispose of custom shaders, closes #19300
Juan Linietsky
2019-01-24
Makes screen texture work in GLES2 (2D for now), fixes #23604
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-20
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-14
Batch GLES2 draw calls
Marcin Zawiejski
2018-08-08
GLES2 refactors
Thomas Herzog
2018-08-04
Fix uniform set for mat3 and mat4
Marcin Zawiejski
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-01
add GLES 2 renderer for 2D
karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-01-13
Matrix32 -> Transform2D
Daniel J. Ramirez
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-13
Allows vec4 shader uniforms to be set by quaternion variant type.
Saracen
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky