Age | Commit message (Expand) | Author |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-03-02 | Fix typo in 7bad170 | Rémi Verschelde |
2019-03-01 | -Fix prepass state not being reset, closes #26348 | Juan Linietsky |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-01-26 | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky |
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky |
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke |
2018-11-10 | Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880 | Juan Linietsky |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-27 | Fix warnings about unused variables [-Wunused-variable] | Rémi Verschelde |
2018-09-27 | Fix warnings for comparison between signed and unsigned integers [-Wsign-comp... | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-23 | [GLES2] fix canvas_item sampler allocation | Thomas Herzog |
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski |
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski |
2018-08-08 | Fix mat4 uniform writes | Marcin Zawiejski |
2018-08-08 | GLES2 refactors | Thomas Herzog |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | removed some prints | reduz |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-09-15 | Camera Fixes | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |