index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles2
/
shader_compiler_gles2.h
Age
Commit message (
Expand
)
Author
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-18
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Juan Linietsky
2015-11-16
iOS compile fixes.
Aren Villanueva
2015-11-02
Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-05-04
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...
Juan Linietsky
2015-04-27
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky