Age | Commit message (Expand) | Author |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-10 | Add a default POINT_SIZE | clayjohn |
2019-11-02 | Removed switch operator from GLES2 shader back-end | Yuri Roubinsky |
2019-09-19 | Merge pull request #31202 from azagaya/light-data | Rémi Verschelde |
2019-09-14 | Implement shader array support for varyings | Chaosus |
2019-09-06 | Create shadow_vec for altering shadow computation | azagaya |
2019-08-29 | Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2 | Rémi Verschelde |
2019-08-28 | Fix skip_vertex_transform bug in GLES2 CPUParticles | clayjohn |
2019-08-26 | Merge pull request #31556 from Chaosus/gles2_inverse | Rémi Verschelde |
2019-08-23 | Implements switch to shaders | Yuri Roubinski |
2019-08-22 | Implemented inverse shader function to GLES2 | Yuri Roubinski |
2019-08-19 | Fix ternary operator shader compiler expression | Yuri Roubinski |
2019-08-13 | Implemented do/while loops for shaders | Yuri Roubinski |
2019-08-05 | Implemented local shader constants | Yuri Roubinski |
2019-07-31 | Expose several GLES3 built-ins to GLES2 | Chaosus |
2019-07-29 | added round function to gles2 | clayjohn |
2019-07-16 | Added local array initializer | Chaosus |
2019-07-15 | Implemented local shader arrays | Chaosus |
2019-07-05 | Prevent GLES2 bool uniforms from having a precision type set. | Marcus Brummer |
2019-06-01 | Added constant support to shaders | Chaosus |
2019-05-27 | Merge pull request #29014 from mbrlabs/gles2_precision_fix | Rémi Verschelde |
2019-05-25 | Use highp precision for gles2 shader uniforms if not explicitly set. | Marcus Brummer |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde |
2019-01-28 | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde |
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-02 | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde |
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij |
2018-11-30 | fixed gles2 camera_matrix bug | clayjohn |
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-10 | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-24 | [GLES2] fix wrong shader compiler output | Thomas Herzog |
2018-08-02 | Keeping track of discard | David Sichma |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-22 | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde |
2018-06-13 | A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' | nemerle |