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Godot with FMOD integration
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gles2
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shader_compiler_gles2.cpp
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2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-01
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-06-03
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-12
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-01-31
Add support for 3D textures to GLES2
clayjohn
2020-01-31
Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-01-16
Disabled array initialization, const array and arr.length in shaders
Yuri Roubinsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-11-02
Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-14
Implement shader array support for varyings
Chaosus
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-08-29
Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2
Rémi Verschelde
2019-08-28
Fix skip_vertex_transform bug in GLES2 CPUParticles
clayjohn
2019-08-26
Merge pull request #31556 from Chaosus/gles2_inverse
Rémi Verschelde
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-22
Implemented inverse shader function to GLES2
Yuri Roubinski
2019-08-19
Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-07-31
Expose several GLES3 built-ins to GLES2
Chaosus
2019-07-29
added round function to gles2
clayjohn
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Implemented local shader arrays
Chaosus
2019-07-05
Prevent GLES2 bool uniforms from having a precision type set.
Marcus Brummer
2019-06-01
Added constant support to shaders
Chaosus
2019-05-27
Merge pull request #29014 from mbrlabs/gles2_precision_fix
Rémi Verschelde
2019-05-25
Use highp precision for gles2 shader uniforms if not explicitly set.
Marcus Brummer
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-02-24
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...
Juan Linietsky
2019-02-22
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-28
Cleanup and identify ShaderCompilerGLES[23] differences
Rémi Verschelde
2019-01-28
GLES2: Define LIGHT Spatial shader builtin
Rémi Verschelde
2019-01-17
Fix shader compile error line numbers starting at 0.
RedMser
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-02
Merge pull request #23899 from BastiaanOlij/fix_particle_active
Rémi Verschelde
2018-12-01
Remapped ACTIVE to shader_active, now works
Bastiaan Olij
2018-11-30
fixed gles2 camera_matrix bug
clayjohn
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