Age | Commit message (Expand) | Author |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-24 | [GLES2] fix wrong shader compiler output | Thomas Herzog |
2018-08-02 | Keeping track of discard | David Sichma |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-22 | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde |
2018-06-13 | A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' | nemerle |
2018-04-08 | Merge pull request #17421 from Chaosus/fixshaderbugs | Juan Linietsky |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson |
2018-03-10 | Fix few bugs in shader definitions | Chaosus |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen |
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen |
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ... | Saracen |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-05-04 | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-01-21 | fixed world vertex issues in canvas item shader | Juan Linietsky |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky |
2015-01-14 | Add missing shader function: refract | sanikoyes |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-11 | 2D shader progress | reduz |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2014-10-14 | Fixes | Juan Linietsky |
2014-10-14 | Collada | Juan Linietsky |
2014-09-16 | CollisionPolygon (3D) | Juan Linietsky |
2014-08-14 | Little Bits | Juan Linietsky |
2014-08-01 | Small Issues & Maintenance | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |