summaryrefslogtreecommitdiff
path: root/drivers/gles2/shader_compiler_gles2.cpp
AgeCommit message (Expand)Author
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-02Added ability to write directly to 4-dimensional position vector from within ...Saracen
2015-09-03merged some stuff for okamJuan Linietsky
2015-05-04-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-01-21fixed world vertex issues in canvas item shaderJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-14Add missing shader function: refractsanikoyes
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-08Fixes to GraphEdit:Juan Linietsky
2014-10-14FixesJuan Linietsky
2014-10-14ColladaJuan Linietsky
2014-09-16CollisionPolygon (3D)Juan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky