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path: root/drivers/gles2/shader_compiler_gles2.cpp
AgeCommit message (Expand)Author
2018-11-19Fixed how floats are printed to the GLSL shader, closes #19803Juan Linietsky
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-10Avoid double underscore from breaking glsl compiler, fixes #12880Juan Linietsky
2018-09-29Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24[GLES2] fix wrong shader compiler outputThomas Herzog
2018-08-02Keeping track of discardDavid Sichma
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-22Shader lang: Properly assign INSTANCE_ID to gl_InstanceIDRémi Verschelde
2018-06-13A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='nemerle
2018-04-08Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-10Fix few bugs in shader definitionsChaosus
2018-03-01add GLES 2 renderer for 2Dkarroffel
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-02Added ability to write directly to 4-dimensional position vector from within ...Saracen
2015-09-03merged some stuff for okamJuan Linietsky
2015-05-04-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-01-21fixed world vertex issues in canvas item shaderJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-14Add missing shader function: refractsanikoyes
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-08Fixes to GraphEdit:Juan Linietsky
2014-10-14FixesJuan Linietsky
2014-10-14ColladaJuan Linietsky
2014-09-16CollisionPolygon (3D)Juan Linietsky
2014-08-14Little BitsJuan Linietsky