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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles2
/
shader_compiler_gles2.cpp
Age
Commit message (
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Author
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-22
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Rémi Verschelde
2018-06-13
A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='
nemerle
2018-04-08
Merge pull request #17421 from Chaosus/fixshaderbugs
Juan Linietsky
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-10
Fix few bugs in shader definitions
Chaosus
2018-03-01
add GLES 2 renderer for 2D
karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-18
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-08
New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-02
Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-05-04
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...
Juan Linietsky
2015-04-27
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-01-21
fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-14
Add missing shader function: refract
sanikoyes
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
2D shader progress
reduz
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2014-10-14
Fixes
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-09-16
CollisionPolygon (3D)
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky