Age | Commit message (Expand) | Author |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-31 | Add support for 3D textures to GLES2 | clayjohn |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-23 | Restructure depth_internalformat code to work on mobile | clayjohn |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij |
2019-10-25 | WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap | Rémi Verschelde |
2019-09-30 | Implement DOF blur, Glow, and BCS in GLES2 | clayjohn |
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde |
2019-09-22 | Fix GLES2 skinning where VERTEX_TEXTURE not supported | lawnjelly |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-05-13 | Merge pull request #28518 from clayjohn/GLES2-MSAA | Rémi Verschelde |
2019-05-02 | added MSAA to GLES backend | clayjohn |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde |
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-03-07 | Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. | Juan Linietsky |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-03-01 | Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ... | Juan Linietsky |
2019-03-01 | Clean up blend shape support in GLES2 and GLES3. | Juan Linietsky |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not supported... | Juan Linietsky |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde |