Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-07 | Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. | Juan Linietsky | |
May be a solution to #26500 | |||
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-01 | Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ↵ | Juan Linietsky | |
probably others. | |||
2019-03-01 | Clean up blend shape support in GLES2 and GLES3. | Juan Linietsky | |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky | |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky | |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | |
-Fixed a bug where etc textures were imported broken | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | |
#25897 and many others | |||
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp` | |||
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not ↵ | Juan Linietsky | |
supported, fixes #22957 | |||
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij | |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky | |
-Implemented 2D Skeleton deform for GLES2 -Implement Multimesh support for GLES2, closes #20524, closes #21839 | |||
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky | |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky | |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez | |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky | |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | |
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde | |
Cleaning up some uninitialised variables in GLES2 stuff. | |||
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir | |
Initialise keep_original_textures and use_fast_texture_filter in storage config. Removed any other variables from storage config that were both unused and uninitialised to avoid future confusion (if they're needed it's easier to spot an uninitialised variable problem in a PR that adds the variable again rather than just uses it). Copied storage Texture struct constructor from GLES3 implementation (except where variables were already initialised with different values). Gives us sensible tested defaults for previously uninitialised vars. Added assignments for state.current_main_tex based on same in GLES3. | |||
2018-10-13 | Removed duplication of include(s): | M. Huri | |
- "collision_solver_sat.h". - "shaders/copy.glsl.gen.h" | |||
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky | |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky | |
-Added hint to not show some properties when running on low end gfx | |||
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky | |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many ↵ | Juan Linietsky | |
optimizations, added vertex lighting. -Did some fixes to GLES3 too | |||
2018-09-13 | Set uniform default values in inspector | JFonS | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky | |
2018-08-26 | Partial fixes for 3D texture issues | elasota | |
2018-08-21 | BPTC support | elasota | |
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski | |
This reverts commit f55039b194bbbd8d797b667d67e5677fb429d356. The GLES2 batching seems to require more testing and tweaking in order to actually make the performance better on Android devices. It's been proved with #21184 that the current implementation has it's drawbacks therefore I suggest reverting the commit for now. | |||
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski | |
Adds GLES2 draw calls batching for the same render list item that uses multiple rasterizer commands (e.g. Label node; a node with multiple GDScript draw_* calls). | |||
2018-08-13 | [gles2] added ImmediateGeometry rendering | Thomas Herzog | |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-27 | add initial GLES2 3D renderer | karroffel | |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde | |
sync rasterizers with engine | |||
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner | |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner | |
Fix #19507 Not emitted particles affects performance | |||
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach | |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund | |
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time This fix lets the rasterizers get the frame delta through the draw call That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine. Remove unused rasterizer storage variable frame.prev_tick variable were not used anywhere and has been removed | |||
2018-05-07 | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | |
Added partial texture update to VisualServer |