Age | Commit message (Expand) | Author |
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir |
2018-10-13 | Removed duplication of include(s): | M. Huri |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky |
2018-08-26 | Partial fixes for 3D texture issues | elasota |
2018-08-21 | BPTC support | elasota |
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski |
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski |
2018-08-13 | [gles2] added ImmediateGeometry rendering | Thomas Herzog |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-05-07 | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-04-29 | Added partial texture update to VisualServer | Marc Gilleron |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |