Age | Commit message (Expand) | Author |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-07 | Merge pull request #35142 from clayjohn/GLES2-add-3d-textures | Rémi Verschelde |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-31 | Add support for 3D textures to GLES2 | clayjohn |
2020-01-24 | Fix Softbody always spawns from world center [gles2] | Eric Rybicki |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-16 | Merge pull request #35215 from clayjohn/multimesh-error | Rémi Verschelde |
2020-01-16 | Add multimesh format max for proper error checking | clayjohn |
2020-01-16 | Gracefully handle 3D textures in GLES2 | clayjohn |
2020-01-12 | Fix light and multimesh crashes | clayjohn |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-03 | Fix crash on trimesh_create by making surface->data available in non-tool builds | clayjohn |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-19 | Always use 16 bit renderbuffer depth on WebGL | clayjohn |
2019-12-10 | Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process | Rémi Verschelde |
2019-12-09 | Use renderbuffer depth for post-process buffers when appropriate | clayjohn |
2019-12-09 | Force 32 bit depth buffer for WebGL | clayjohn |
2019-11-26 | Use ANGLE multisample extensions for UWP | George Marques |
2019-11-23 | Restructure depth_internalformat code to work on mobile | clayjohn |
2019-11-23 | glTexImage2D: Fix confusion between format and internal format | Rémi Verschelde |
2019-11-19 | Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2 | Bastiaan Olij |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij |
2019-11-08 | Revert "fix #33188 MSAA depth buffer not used for external texture" | Bastiaan Olij |
2019-11-04 | fix #33188 MSAA depth buffer not used for external texture | Holger Dammertz |
2019-11-03 | Merge pull request #33278 from clayjohn/GLES2-depth-format | Rémi Verschelde |
2019-11-02 | Fix depth format on Android in GLES2 | clayjohn |
2019-10-30 | When framebuffer allocation fails for MSAA in GLES2 revert to normal without ... | clayjohn |
2019-10-28 | Merge pull request #33104 from qarmin/fix_some_crashes | Rémi Verschelde |
2019-10-28 | Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit | Rémi Verschelde |
2019-10-28 | Fix some crashes and using null pointers | Rafał Mikrut |
2019-10-27 | Fixed using compressed textures and add work around for firefox webgl mesa sa... | clayjohn |
2019-10-27 | use proper texture in Android MSAA | clayjohn |
2019-10-26 | Merge pull request #33093 from clayjohn/GLES2-HTML-shadows | Rémi Verschelde |
2019-10-26 | Fix shadow mapping with RGBA textures on html | clayjohn |
2019-10-25 | WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap | Rémi Verschelde |
2019-10-06 | fix current issues with post-processing | clayjohn |
2019-10-02 | remove glViewport call as it wasnt needed and caused crash | clayjohn |
2019-10-02 | Removed unnecessary shader error log messages | Yuri Roubinsky |
2019-09-30 | Implement DOF blur, Glow, and BCS in GLES2 | clayjohn |
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde |
2019-09-22 | Fix GLES2 skinning where VERTEX_TEXTURE not supported | lawnjelly |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |