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gles2
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rasterizer_storage_gles2.cpp
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Author
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-03
Fix crash on trimesh_create by making surface->data available in non-tool builds
clayjohn
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-19
Always use 16 bit renderbuffer depth on WebGL
clayjohn
2019-12-10
Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process
Rémi Verschelde
2019-12-09
Use renderbuffer depth for post-process buffers when appropriate
clayjohn
2019-12-09
Force 32 bit depth buffer for WebGL
clayjohn
2019-11-26
Use ANGLE multisample extensions for UWP
George Marques
2019-11-23
Restructure depth_internalformat code to work on mobile
clayjohn
2019-11-23
glTexImage2D: Fix confusion between format and internal format
Rémi Verschelde
2019-11-19
Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2
Bastiaan Olij
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-08
Revert "fix #33188 MSAA depth buffer not used for external texture"
Bastiaan Olij
2019-11-04
fix #33188 MSAA depth buffer not used for external texture
Holger Dammertz
2019-11-03
Merge pull request #33278 from clayjohn/GLES2-depth-format
Rémi Verschelde
2019-11-02
Fix depth format on Android in GLES2
clayjohn
2019-10-30
When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...
clayjohn
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-27
Fixed using compressed textures and add work around for firefox webgl mesa sa...
clayjohn
2019-10-27
use proper texture in Android MSAA
clayjohn
2019-10-26
Merge pull request #33093 from clayjohn/GLES2-HTML-shadows
Rémi Verschelde
2019-10-26
Fix shadow mapping with RGBA textures on html
clayjohn
2019-10-25
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-10-06
fix current issues with post-processing
clayjohn
2019-10-02
remove glViewport call as it wasnt needed and caused crash
clayjohn
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-09-30
Implement DOF blur, Glow, and BCS in GLES2
clayjohn
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-22
Fix GLES2 skinning where VERTEX_TEXTURE not supported
lawnjelly
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-25
Fix hint range step for integer in shaders
Yuri Roubinski
2019-08-18
check if skeleton texture is already allocated before reallocating
clayjohn
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-10
check for unsigned_short support for gles2 depth buffer allocation
clayjohn
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-18
Merge pull request #29751 from lawnjelly/skin-fix
Rémi Verschelde
2019-06-18
Fixes crash with rigged meshes on some OpenGLES2 devices
lawnjelly
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-14
Fix HTML5 build failed due to undefined symbol
Fabio Alessandrelli
2019-06-04
use def ANDROID_ENABLED so android features are not included in javascript bu...
clayjohn
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
Merge pull request #28518 from clayjohn/GLES2-MSAA
Rémi Verschelde
2019-05-08
Fix texture resource reload bug
Daniel Rakos
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