Age | Commit message (Expand) | Author |
2019-04-08 | Fix hint_range for GLES2 shader uniforms | JFonS |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-04-05 | Merge pull request #27411 from KidRigger/raster_store | Rémi Verschelde |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin |
2019-03-25 | Added GLES2 RenderStorage Info calculations. | Anish Bhobe |
2019-03-12 | GLES2: Convert unsupported float texture types to 8-bit types | Rémi Verschelde |
2019-03-11 | Enable seamless cubemap only if extension is present. | Juan Linietsky |
2019-03-10 | increase size of radiance map in gles2 | clayjohn |
2019-03-09 | gles2 reallocate texture when transparent is set | clayjohn |
2019-03-07 | Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. | Juan Linietsky |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-03-01 | Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ... | Juan Linietsky |
2019-03-01 | Skeleton was not providing prober AABB in GLES2, fixed. | Juan Linietsky |
2019-03-01 | Fixed some crashers, closes #26393 | Juan Linietsky |
2019-03-01 | Remove unused include from previous commit | Rémi Verschelde |
2019-03-01 | Clean up blend shape support in GLES2 and GLES3. | Juan Linietsky |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde |
2019-02-26 | Remove references to OES24, which is incompatible with many devices. | Juan Linietsky |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-24 | Removed debug function. | Juan Linietsky |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-24 | Fixed issue with buffers being wrongly cleared, closes #25484 | Juan Linietsky |
2019-02-22 | Properly update materials when adding surface, fixes #23790 | Juan Linietsky |
2019-02-22 | Remove unused variable after aab8f44 | Rémi Verschelde |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-26 | fix s3tc support detection for webgl | muiroc |
2019-01-26 | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky |
2019-01-24 | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky |
2019-01-23 | Remove unused method in RasterizerStorageGLES2 | Rémi Verschelde |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not supported... | Juan Linietsky |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-22 | WebGL1 some changes | santouits |
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-21 | Reverse RGBA shadow test on GLES2 | Juan Linietsky |
2018-12-21 | Further GLES2 fixes | Juan Linietsky |
2018-12-21 | Fixes to framebuffer formats for GLES2, closes #24518 | Juan Linietsky |
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |
2018-12-18 | Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2... | Juan Linietsky |
2018-12-18 | Actually respect the low quality cubemap filter on mobile, should fix crashes... | Juan Linietsky |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |