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path: root/drivers/gles2/rasterizer_storage_gles2.cpp
AgeCommit message (Expand)Author
2020-02-07Merge pull request #35142 from clayjohn/GLES2-add-3d-texturesRémi Verschelde
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-31Add support for 3D textures to GLES2clayjohn
2020-01-24Fix Softbody always spawns from world center [gles2]Eric Rybicki
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-16Merge pull request #35215 from clayjohn/multimesh-errorRémi Verschelde
2020-01-16Add multimesh format max for proper error checkingclayjohn
2020-01-16Gracefully handle 3D textures in GLES2clayjohn
2020-01-12Fix light and multimesh crashesclayjohn
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-03Fix crash on trimesh_create by making surface->data available in non-tool buildsclayjohn
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-19Always use 16 bit renderbuffer depth on WebGLclayjohn
2019-12-10Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-processRémi Verschelde
2019-12-09Use renderbuffer depth for post-process buffers when appropriateclayjohn
2019-12-09Force 32 bit depth buffer for WebGLclayjohn
2019-11-26Use ANGLE multisample extensions for UWPGeorge Marques
2019-11-23Restructure depth_internalformat code to work on mobileclayjohn
2019-11-23glTexImage2D: Fix confusion between format and internal formatRémi Verschelde
2019-11-19Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2Bastiaan Olij
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-08Revert "fix #33188 MSAA depth buffer not used for external texture"Bastiaan Olij
2019-11-04fix #33188 MSAA depth buffer not used for external textureHolger Dammertz
2019-11-03Merge pull request #33278 from clayjohn/GLES2-depth-formatRémi Verschelde
2019-11-02Fix depth format on Android in GLES2clayjohn
2019-10-30When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...clayjohn
2019-10-28Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde
2019-10-28Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limitRémi Verschelde
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-10-27Fixed using compressed textures and add work around for firefox webgl mesa sa...clayjohn
2019-10-27use proper texture in Android MSAAclayjohn
2019-10-26Merge pull request #33093 from clayjohn/GLES2-HTML-shadowsRémi Verschelde
2019-10-26Fix shadow mapping with RGBA textures on htmlclayjohn
2019-10-25WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmapRémi Verschelde
2019-10-06fix current issues with post-processingclayjohn
2019-10-02remove glViewport call as it wasnt needed and caused crashclayjohn
2019-10-02Removed unnecessary shader error log messagesYuri Roubinsky
2019-09-30Implement DOF blur, Glow, and BCS in GLES2clayjohn
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-22Fix GLES2 skinning where VERTEX_TEXTURE not supportedlawnjelly
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-08-25Fix hint range step for integer in shadersYuri Roubinski
2019-08-18check if skeleton texture is already allocated before reallocatingclayjohn
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-08-10check for unsigned_short support for gles2 depth buffer allocationclayjohn
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde